Branding & Metaphor Exploration - Amigos
Core Branding Idea: MMORPG for Coders
The Metaphor
Amigos isnβt a game - itβs a coding platform that feels like an MMORPG
Instead of logging into World of Warcraft, developers log into the βWorld of Codeβ where:
- The Map: The global network of services and dependencies
- NPCs: Existing services you can interact with (auth, payments, storage)
- Players: Other developers building and sharing services
- Guilds: Teams and organizations collaborating on projects
- Quests: Building features by composing existing services
- Loot: Revenue from services others use
- Crafting: Creating new services from imported components
Visual Identity
The World Map Concept:
πΊοΈ Amigos Network Map
βββββββββββββββββββββββββββββββββββββββ
β π° blockchain.land β
β βββ π° defi/uniswap β
β βββ π¨ nft/opensea β
β βββ π³οΈ dao/governance β
β β
β βοΈ aws.land π local.landβ
β βββ π¦ s3/storage βββ π authβ
β βββ β‘ lambda/fn βββ π³ pay β
β β
β π github.com β
β βββ π§ utils/crypto β
β βββ π lib/analytics β
βββββββββββββββββββββββββββββββββββββββ
π¨βπ» You are here: local.land/myproject
π― Quest: Build e-commerce platform
π Level: Intermediate Go Developer
Developer Journey as Game Progression
Level 1: Newbie Developer
- Starting Zone:
local.land - First Quest: βHello Worldβ - Import your first service
- Tools: Basic CLI commands (
amigo import,amigo serve) - Reward: Working app with authentication
Level 2: Service Composer
- New Areas:
preview.land, basicblockchain.land - Quest: βBuild a Startup MVPβ - Combine 5+ services
- Tools: Advanced imports, testing, deployment
- Reward: Revenue from service usage
Level 3: Service Creator
- New Areas:
blockchain.landproduction,aws.landintegrations - Quest: βPublish Your First Serviceβ - Others import your code
- Tools: Publishing, versioning, monitoring
- Reward: Passive income from imports
Level 4: Network Architect
- New Areas: Cross-chain deployments, enterprise zones
- Quest: βBuild Infrastructureβ - Create foundational services
- Tools: Advanced networking, governance participation
- Reward: Platform equity, governance tokens
Level 5: Ecosystem Leader
- New Areas: All networks, private enterprise zones
- Quest: βShape the Futureβ - Define standards and protocols
- Tools: Protocol development, community leadership
- Reward: Platform ownership, legacy impact
Interactive Elements
βInspectβ Any Service (like examining items in RPGs):
amigo inspect blockchain.land/defi/uniswap
ββββββββββββββββββββββββββββββββββββββββ
β π·οΈ Uniswap V3 Pool Service β
β π€ Created by: @hayden-adams β
β β Rating: 4.9/5 (2.1M users) β
β π° Usage: 0.003 ETH per swap β
β π Dependencies: 3 services β
β π Last audit: 2024-10-15 β
β π Documentation: excellent β
β π― Imports: click to add to project β
ββββββββββββββββββββββββββββββββββββββββ
βWhoβs Onlineβ in Your Network:
amigo who
π₯ Developers in your network:
π’ alice@github.com - Working on: blog-engine
π‘ bob@crypto.dev - Working on: nft-marketplace
π΄ carol@startup.io - Working on: payment-gateway
π’ dave@enterprise.com - Working on: analytics-suite
π¬ Recent activity:
β’ alice published blog-engine@v2.1.0
β’ bob imported your auth-service
β’ carol starred your payment-widget
Community & Social Features
Service Leaderboards:
- Most imported services this week
- Highest rated new services
- Top earning service creators
- Most active developers
Achievement System:
- π βFirst Deployβ - Deploy your first service
- π βPopular Creatorβ - 1000+ imports of your service
- π€ βGood Neighborβ - Help 10 developers in community
- π βEarly Adopterβ - Use 50+ different services
- π° βEntrepreneurβ - Earn $1000+ from your services
Guild System (Organizations):
- Open Source Guilds: Collaborative development
- Startup Guilds: Fast-moving commercial teams
- Enterprise Guilds: Large company development
- Research Guilds: Academic and experimental projects
Marketing Messages
For Individual Developers
βJoin the worldβs largest coding adventure. Explore, build, and earn in a universe where every service is a building block for your next great idea.β
For Teams
βQuest together. Build faster by combining your teamβs skills with services from thousands of developers worldwide.β
For Enterprises
βAccess the guild network. Connect your private development environment to the global ecosystem of battle-tested services.β
Visual Design Language
Color Palette:
- Primary: Deep blue (#1B365D) - Trust, depth, network
- Secondary: Bright green (#00D2FF) - Growth, connection, success
- Accent: Gold (#FFD700) - Value, rewards, achievements
- Warning: Orange (#FF6B35) - Caution, testing, staging
- Error: Red (#FF1744) - Danger, conflicts, failures
Typography:
- Headers: Bold, techy font (like Source Code Pro)
- Body: Clean, readable (like Inter)
- Code: Monospace (like JetBrains Mono)
Icons & Imagery:
- Network nodes and connections
- Fantasy/RPG elements (shields for security, gems for value)
- Map-like visualizations
- Developer tools styled as fantasy items
Alternative Branding Concepts
2. βGitHub for Live Servicesβ
- More familiar, less gamified
- Focus on social coding and collaboration
- βStarβ services, βforkβ with state, βpull requestβ improvements
3. βDocker for the Networkβ
- Technical, infrastructure-focused
- βContainerizeβ services across networks
- Build, ship, run anywhere (Web2, Web3, local)
4. βImport Economyβ
- Economic focus, emphasizes value exchange
- βTradeβ services, βinvestβ in dependencies
- Revenue sharing as core narrative
5. βNetwork Virtualization Platformβ
- Enterprise-friendly, technical
- Abstract away network complexity
- Unified development experience
Testing the MMORPG Concept
Validation Questions:
- Do developers connect with gaming metaphors?
- Does βquestβ language feel natural for coding tasks?
- Is the progression system motivating?
- Does it differentiate us from competitors?
- Can we maintain technical credibility?
A/B Testing Ideas:
- Landing page with/without gaming language
- CLI help text with/without quest metaphors
- Community features with/without achievements
- Documentation with/without map visualizations
Implementation Strategy
Phase 1: Subtle Integration
- Map-based network visualization
- Achievement system for milestones
- βExploreβ language in documentation
- Community leaderboards
Phase 2: Full Immersion
- Quest-based onboarding
- Guild/organization features
- Service βinspectionβ with RPG-style stats
- Social features and activity feeds
Phase 3: Advanced Gamification
- Experience points and leveling
- Seasonal challenges and events
- Special badges and recognition
- Virtual conferences as βgatheringsβ
Conclusion
The MMORPG metaphor could be Amigosβ secret weapon - making coding feel like an adventure rather than a chore. It transforms:
- Isolation β Community
- Complexity β Exploration
- Dependencies β Allies
- Deployment β Quests
- Revenue β Loot
- Collaboration β Guilds
The key is balancing fun with professionalism - making development feel engaging without undermining technical credibility.